class rmm_ui_classLoadouts {
	idd = 80505;
	movingEnable = 1;
	enableSimulation = 1;

	class controls {
		class Background : CUI_Frame {
			y = CUI_Row_Y(0);
			h = CUI_Row_DY(0,7);
			w = CUI_Box_W;
		};
		class Caption : CUI_Caption {
			text = "                      SELECT A PRESET LOADOUT";
			y = CUI_Row_Y(0);
			h = CUI_Row_DY(0,1);
			w = CUI_Box_W;
		};
		class Option1 : CUI_Button {
			text = "Team Leader";
			w = CUI_Box_W;
			y = CUI_Row_Y(1);
			h = CUI_Row_DY(0,1);
			action = "execVM 'scripts\CTB_Preset_Loadouts\standard\TL.sqf'";
		};
		class Option2 : CUI_Button {
			text = "Rifleman";
			y = CUI_Row_Y(2);
			action = "execVM 'scripts\CTB_Preset_Loadouts\standard\RFL.sqf'";
		};
		class Option3 : CUI_Button {
			text = "Autorifleman";
			y = CUI_Row_Y(3);
			action = "execVM 'scripts\CTB_Preset_Loadouts\standard\AR.sqf'";
		};
		class Option4 : CUI_Button {
			text = "Machinegunner";
			y = CUI_Row_Y(4);
			action = "execVM 'scripts\CTB_Preset_Loadouts\standard\MG.sqf'";
		};
		class Option5 : CUI_Button {
			text = "Force Recon";
			y = CUI_Row_Y(5);
			action = "execVM 'scripts\CTB_Preset_Loadouts\standard\FR.sqf'";
		};
		class Disband : CUI_Button {
			text = "Close";
			y = CUI_Row_Y(6);
			action = "closedialog 0";
			default = true;
		};
	};
};